An object which manages cell editing. It stores editor overrides, decides which editor to use for a cell, makes sure there is only one editor active.

Hierarchy

  • CellEditorController

Implements

Constructors

Properties

_cell: null | CellEditor.CellConfig = null
_editor: null | ICellEditor = null
_metadataBasedOverrides: Map<string, [Metadata, ICellEditor | Resolver]> = ...
_typeBasedOverrides: Map<string, ICellEditor | Resolver> = ...

Methods

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